Error Handling
From: John Doe
To: Jack B. Nimble
Subject: Error handling
In the new system, how are we handling the detection and notification of errors, particularly Gateway errors?
Thanks,
JD
From: Jack B. Nimble
To: John Doe
Subject: RE: Error handling
In a world so alien it boggles the imagination, there is war, strife, anger, pain, and… hope.
A small impish creature named “Hell Dorado” commands an army of disgruntled ex-Keebler Elves (layoffs due to the declining economy) who now ride the wild currents of the ether within our network. These poor, twisted creatures are forced to scour the information wasteland of our logs looking for errors (particularly for Gateway errors – as they find them to be of a savory and unique flavor) and report the presence of said errors to their terrible task-master lest he unleash his binary whip upon them, lashing at their already tattered and tormented e-souls. It is quite the tale of misery, woe, oppression, and whoa. I hear that recently, a young unnamed hero has risen among the rank and file of now proclaimed “Ether Elves” and is trying to rally support to overthrow the czarist Hell Dorado.
Unfortunately for our unnamed hero, Hell Dorado’s spies are everywhere and word of this little rebellion has seeped back to the sinister ears of The Dreaded One (Hell Dorado). Now, Hell Dorado has unleashed his enforcers, the Daemons, to find and eliminate the rebellion and it’s upstart leader. Will the rebellion fail? Will Hell Dorado rule with an iron fist forever? Only you can find out…
7 Layers of Network is now available on PC, Xbox 360, and PS3. Single and Co-op Multiplayer (2-4 players) campaign mode. ESRB rating: Ridiculous. All rights reserved for the innocent.
JN